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STREETS
OF RAGE

Streets of Rage is a series of side-scrolling beat 'em up video games, centering on the efforts of several ex-police vigilantes trying to rid a fictional, large American city from a crime syndicate that has corrupted its local government.

Title Screen

Originally released on the Genesis in 1991, Streets of Rage was Sega's response to the still-burgeoning popularity of side-scrolling arcade-style beat-'em-ups. Capcom's Final Fight was the game to emulate at the time. In a lot of ways, Streets of Rage felt like little more than a Final Fight also-ran, right down to its three playable characters and comic-book-gritty urban setting.

Gameplay Screenshot 1
Use whatever means neccesary to take out the bad guys...

In Streets of Rage, you play as one of three ex-cops--Alex Hunter, Axel Stone, or Blaze Fielding, who are determined to clean up the apparently rage-filled streets of their fare city. As was the fashion of the time, they'll exact their brand of vigilante justice by walking to the right and brutalizing anyone that crosses their path. The three characters feel ever-so-slightly different, though the basic controls are the same, giving you a jump button and a single attack button, which, depending on the context, can be used to dish out a few different types of attack combos. You can also walk up to an enemy and automatically grapple them, and from there you can pull off moves like shoulder throws and suplexes. Enemies can also grapple you, though it's easy to get out of, and if you do end up getting thrown, a well-timed tap of the jump button will have you landing on your feet like some kind of bare-knuckle cat. There's also a cooperative angle to the grappling in the two-player game, as players can toss each other at enemies as a high-powered ranged attack.

Gameplay Screenshot 2
...or just throw them off the map

You can also call in for backup, which comes in the form of some heavy artillery launched by a sleek-looking police cruiser sitting several screens away. It's great for dealing with large crowds and especially obnoxious bosses, and it's one of those things that defines Streets of Rage. Also, accidentally calling in for backup at the very start of the game, assuming that the button you're pressing will produce an attack or a jump, is truly one of those hallmark Streets of Rage moments. The novelty of the police backup and the grappling business help stave off some of the monotony inherent to most beat-'em-ups, if at least for a little while. Still, for what it is, Streets of Rage is a pretty well made beat-'em-up. It's not a bad-looking game, with plenty of changes of scenery, parallax-scrolling backgrounds, and good-for-their-time animations, though it's hard not to be bothered by the pervasive pallete-swaps you'll see in the enemies you'll face. Really, the saving grace for Streets of Rage is the music, which is varied and catchy, and it makes good use of the Genesis' sound synthesizer. This was really some of the best music to be heard on the Genesis at its time, and the actual compositions stand up rather well. It's not quite as catchy or intricate as what would end up appearing in Streets of Rage 2, but for some folks, the music will be worth the price of admission here.

Gameplay Screenshot 3
As a last resort you can always call for back up

Where can I play it?

You can play the game by clicking the button below.